alles ums licht im Keller und Sommerschein
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/*
* Copyright (c) 2019, ArduinoGetStarted.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of the ArduinoGetStarted.com nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY ARDUINOGETSTARTED.COM "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ezButton_h
#define ezButton_h
#include <Arduino.h>
#define COUNT_FALLING 0
#define COUNT_RISING 1
#define COUNT_BOTH 2
class ezButton
{
private:
int btnPin;
unsigned long debounceTime;
unsigned long count;
int countMode;
int previousSteadyState; // the previous steady state from the input pin, used to detect pressed and released event
int lastSteadyState; // the last steady state from the input pin
int lastFlickerableState; // the last flickerable state from the input pin
unsigned long lastDebounceTime; // the last time the output pin was toggled
public:
ezButton(int pin);
ezButton(int pin, int mode);
void setDebounceTime(unsigned long time);
int getState(void);
int getStateRaw(void);
bool isPressed(void);
bool isReleased(void);
void setCountMode(int mode);
unsigned long getCount(void);
void resetCount(void);
void loop(void);
};
#endif